These are skills that have sub categories or specializations that a player might need to note depending on the Narrator's preference. Note that certain skills have blank lines underneath them. The issue with skills being exhaustive.the short answer is no, the skills that appear on the 7e sheet are not the entire list. So it would be helpful to see those two values. I don't know the exact wording on that at the moment, so I won't get to deep into it but if you roll under the one-fifth value in certain circumstances, one achieves a bonus, like a critical success in other games (but also a little different).
When a task is harder the Narrator can impose penalties and quickly referencing those numbers can speed up the game.Īlso, knowing the One-fifth value comes in handy for the Impale Rule. The two small boxes to the right are for noting the half and one-fifth values. This next bit applies to both Stats and Skills. So a checkbox on those would be helpful for tracking purposes. When the Narrator decides it is time to advance, each skill that is checked off gets a chance to advance.
This comes into play during character advancement. The check box to the left is for marking that the skill has been used successfully. I'll start by answering the check box question.